The topic for this blog is how popular media, such as movies
and video games, influences the way that we as a culture view the natural
environment. I struggled a while when I
was trying to come up with a suitable topic, but since the environment and
popular media are both within my interests, I figured that both of them could
come together and form something interesting. The overlap area isn’t something that’s often discussed, even though
popular media shapes our perception of the world more than we can sometimes
point out.
Pop
culture, especially pop media, is a way to discuss important ideas in a low-brow,
safe environment. While some pop culture
may become controversial if it’s too far out there or too offensive to the
general audience, most of the ideas I hope to investigate are simple enough
that the general audience doesn’t balk at them. The environment in movies and video games, after all, is just the
background. If it enters into viewer
consciousness at all, it’s because it’s pretty or ugly or useful to the
characters or player in some way. Virtual environments aren’t especially critical to the public
consciousness because they’re pretend.
Movies like
"The Hunger Games" or "Mad Max: Fury Road" raise few eyebrows with their
post-apocalyptic landscapes or genetically-modified organisms, but both those
movies rely on one thing: the end of the world and destruction of civilization,
brought about by mankind.
Video games such as "Minecraft" give players free reign over entire worlds, while games such as "Ark: Survival Evolved" put the player at the bottom of the food chain. In both of these games, the player is the only human in a vast, dangerous environment almost completely devoid of humanity or structures. "Fallout," especially the new "Fallout 4," is a game franchise built entirely around a fictional '60s-style universe, post-nuclear warfare that has destroyed and irradiated much of the United States.
Video games such as "Minecraft" give players free reign over entire worlds, while games such as "Ark: Survival Evolved" put the player at the bottom of the food chain. In both of these games, the player is the only human in a vast, dangerous environment almost completely devoid of humanity or structures. "Fallout," especially the new "Fallout 4," is a game franchise built entirely around a fictional '60s-style universe, post-nuclear warfare that has destroyed and irradiated much of the United States.
I want to
dig deeper into these issues that pop media brings up, especially those ideas
that sit quietly below the surface. Why
is it that popular media, and thus human beings, are so interested in the
destruction of the earth? It’s become
inherently “cool” to have things set in post-apocalyptic wastelands. Why?
And just why do wastelands serve more as jumping-off points rather than
cautionary tales? Is it possible for
these kinds of fictional futures, such as "Fallout"
and "Mad Max," to serve as both a
romping ground and a caution?
These are some of the questions I
want to pursue through this blog. I hope to learn something new about the human condition and why we
interact with virtual environments the way we do.
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